Overview

“Sleepy Radish” is a 2D platformer game in which the player guides a small, sleepy radish to the finish line. The player must collect dew drops to prevent the radish from falling asleep while overcoming various obstacles along the way.

My Role

In this project, I was responsible for concept development, gameplay structure design, UI design, and the visual design of the character and environment.

Development Process

The development process included concept design, gameplay structure planning, UI and character design, creation of environmental visuals, and building a functional prototype using Unity (or Godot).

Goal & Outcome

The aim of this project was to combine artistic creativity with game design logic and to practice the full process of game creation — from concept to prototype. It strengthened my skills in gameplay design, UI development, and 2D visual design.